
December 4th, 2003, 08:07 PM
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Major
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Join Date: Sep 2003
Posts: 1,177
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Re: Please Help Me Tune My Man
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Originally posted by Teleolurian:
I'm looking for advice on tuning my game/play style with this nation.
Pretender: Druid (erm, the extra-vine-summons guy) 6 Nature, 4 Earth.
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Eek. Picking an human mage to pump only 2 magic paths isn't very effective cost-wise. If you want only earth+nature Bigtits is the way to go. She'll cost you less than a Druid once you buy some dominion candles, and she'll do much much more for you than a few extra Vine men or ogres. Forget building strong bless effects with a human mage.
For Man admin matters much more than fast and cheap building. The Fortified City will give you what you really need, for 40 less design points.
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1 Growth, 2 Order, -1 Luck; leftover points into Dominion.
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That's 4 dominion if I count right. With the same scales and castle, a Mother would give you 6.
Order 2/Luck -1 is dangerous. Order 3/Luck -3 is cheaper, safer, and grant you a better income.
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Minuses:
Longbowmen never hit anything.
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With Wind Guide they're truly great.
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Weak priests means my prophet is usually my starting scout.
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Suicide him as soon as you can recruit an independent holy-3 priest. Look for amazon tribes.
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Mage production sucks, since it's capital-centric.
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That shoul be an incentive to pick the highest admin castle, and a prod+3 scale.
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So, how do I tighten it? My armies were mostly Warden-centric, backed up by frontlines of Vine summons and flanked by longbows.
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Sounds good. Don't forget Wind Guide if you use Wardens and LBs in the same army. I think the Virtue with lots of air magic is a good choice for Man, as Wardens are costly, yet very vulnerable to crossbows and LB friendly fire.
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God does not play dice, He plays Dominions Albert von Ulm
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