Re: The docs suck! (rant)
I like manuals a lot and I must admit that I was hoping something better for a so strategic game ... is not so bad (and sure, i prefer developers spent time in making good code and programming than making manuals) but it could be really better ... probably asking one of the people in the community (or in the beta tester group) to prepare a good manual for a free copy of the game and some money could be a better idea ...
i wasn't able to find on the manual quite anythinh about themes ... and I think is something important in the game ... a big miss
nothing about how to set up well a TCP server ... I know that there are command line sitructions (I use linux), but for a windows user ?
A more (not too much, but really a bit better) structured explanation on how the combat works and what exactly means a 2D6 open roll (you reroll every 6 or just if you got 12?)
I would have preferred units stats instead of magic items stats ... at least the starting units for each nations ... to be abble to understand strenght and weakness
But after all it's a niche game and people playing it usauslyy spent time reading forums and searching resources on the web ... of course if the aim of developers and shrapnel games was to reach a wide market, a good manual and a tutorial scenario are a must! ... and now come back to play!
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