Re: Assasins
Heavy, heavy armor, since encumbrance is usually a non-issue.
Other than unit-generating items, I like giving assassins a ring of regeneration, a dragon helm (kills most enemies before melee range), a magic sword, and a magic shield.
What sword and shield? Not important, as long as they are cheap. Main Gauche, Sword of Sharpness, Ice Sword, Frost Brand, Lucky Sword are all good, as are Stinger, Enchanted Spear, and Thorn Spear (those are length 4). As for shields, a Lead Shield, Lucky Coin or Black Iron Tower Shield are nice.
Playing Marginon, I'd go with Fire Plate, Lucky Coin, Enchanted Spear / Fire Sword. The total cost (giving all gems a value of 15 gold) is 60+225+(3 witchhunter-turns = 15), or 300 gold. This is not bad for a unit that can slaughter many mages.
I find assassins to be not very useful without some equipment... slayers, bane spiders, empoisoners and star children are not included in that statement.
Regardless, the best use of an assassin is slaying mages. For that purpose, you need these properties: High MR, luck, high protection, and resistance to the elements. Elemental armor, therefore, is the best piece of equipment for an assassin. Lead shield or antimagic amulet, and lucky coin/lucky pendant/lucky sword, and an armor-piercing weapon (to take out bodyguards, and high-protection earth mages) would be all you'd need in addition to the armor.
Boots of quickness are also nice as they can get you to the target before it bLasts you from range.
But keep in mind that filling up all 7 slots with expensive stuff is not usually a good idea, unless you're making an invincible super-assassin that can summon skeletons and has a lifelong protection.
-Cherry
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