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Old December 10th, 2003, 04:19 AM
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Default Re: Mod Compatibility Thread

Quote:
Originally posted by LordArioch:
10000? That sure does leave the devs a LOT of room to fill. They better get to work right now.
But this does seem reasonable, and if I actually decide to make a mod sometime I'll tell you what numbers it will use.
It's more in case they decide, for simplicity, to redelegate XXX as pretenders, 1XXX as infantry, 2XXX as cavalry, 3XXX as summons, and so forth. Or 0XX as Abysian units, 1XX Atlantis, 2XX Pythium, and so on. It's easy to "use" lots of numbers without actually using them... that's why phone companies keep adding area codes, because they use them inefficiently.

But in this case, it would keep things organized, so you could tell at a glance that adding "Unit 332" refers to a god.

Not that I don't expect them to give us 9k more units=)
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