Re: Turmoil Race(s) and Playing Them
I see what you mean now. This will be compounded in multiplayer too, as you're extremely likely to face opponents with Misfortune.
As you say though, you don't really need a strong dominion -- just enough to keep opponents dominion at bay. Cheap Temples helps a bunch here.
The spells you mention are pretty much what I do, although I concentrate less on Earth Magic (however you're forgetting Charm!). My problem is that while Panii can cast some nice spells, they're also very expensive.
Perhaps I should check out Iron Bane and Earthquake more... I'm still used to Panii only having 1 Earth in Dom1.
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