Yay! It is finally functional, and I can start the power rankings. Soon. Repel attempts and gradiant fatigue effects (i.e., other than unconciousness) are not yet coded, though. Anyone know how repel attempts are calculated, as far as morale goes? There's a morale check, but...
...and if nobody answers... I'LL START A NEW THREAD TO ASK!!
-Cherry
Without repel attempts, though, I can still draw the following interesting conclusion: Sword Barbarians beat Maul Barbarians 30% of the time in a deathmatch!