Re: Anyone want to help with the combat simulator?
Johan's battle-mechanic answers, in concise format. "Roll" always means "2d6*".
1) Lances are never used for repel purposes.
2) Multi-hit weapons (like flails) hit only once during repel attempts.
3) The repel-attempt morale save is: 2d6+morale versus 10+2d6+attack_roll-defence_roll.
4) Do multi-hit weapons cause multiple defense decreases on the opponent, or just one? (Unanswered - probably multiple.)
5) There is no defense decrease from being hit by a repel attempt.
6) Armor-piercing damage is calculated like this: (dam+str+roll)-(prot/2+roll).
7) Poison and elemental resistances PROBABLY affect the final damage, after all the rolls and subtractions. For example, Poison Resistance (50), against strong poison (15) would have a poison damage formula like this: ((15+roll)-(roll))*0.50 and Cold Resistance (75) would have a damage formula like this against Cold Bolt (19 damage): ((19+roll)-(prot+roll))*0.25
8) Triple damage versus undead (and demons, and so forth) is PROBABLY calculated like this: (dam*3+str+roll)-(prot+roll), or possibly like this: ((dam+str)*3+roll)-(prot+roll). For spells (like Holy Pyre), of course, the strength would not matter, and also, "prot" would become "prot/2" if the damage was armor piercing.
And one more question - the answer to #3, about morale-saves on repel attempts. Does that mean that the length difference of the weapons does not affect the morale save? I was assuming that a dagger (L=0) versus pike (L=6) was more likely to fail the repel attempt morale throw than a sword (L=2) versus spear (L=4). Is that not true?
-Cherry
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