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Old December 13th, 2003, 08:22 PM

LordArioch LordArioch is offline
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Default Re: overpowered satyrs

That could be it actually, there's a turn limit at which the attacker is forced to retreat, and a couple turns afterwards all attacking units are killed if they haven't left yet. Golem's dont retreat under these circumstances, but just die. I lost some perfectly good snake bladder stick + Golem combos to this, and I'd bet it's what happened to you.
Next time give him some winged boots. If its a astral golem he can just teleport anyway with +1 astral starshine skullcap, so you dont need the boots. And the lightning bolts arent really needed with that lumbering monstrosity with the unquenched sword.
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