Re: overpowered satyrs
The boots are for strategic movement and the helm is to maximize casualties.
The strategy is this: every turn the golem teleports to the largest concentration of enemy troops. He starts at the far left of the battlefield. The enemy charges in while the Unquenched Sword works its magic and the Spirit Helm fires away. When the troops retreat, the SH continues to chew them up. Because the golem is at the far left, the enemy has longer to go to retreat, thus more casualties.
He worked amazingly well in Dom1. I could routinely get 100 kills a turn with him. If he gets nasty afflictions, I just summon another golem, transfer the items and keep going.
With Dom2, I'm going to have to park him near the front of the battlefield since some troops don't seem to retreat.
Caseus
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