 
			
				December 18th, 2003, 09:42 PM
			
			
			
		  
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					Join Date: Jun 2003 
					Location: az 
					
					
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				Re: Restricting AI death scale?
	
			 
             
			
		
		
		
		
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				Originally posted by Zen: 
 In what way?  You were commenting on how you the player cast Burden of Time playing Ermor impacted the game.  Not the fact that 50% of the AI Pretenders design has some death scale which cripples them. 
			
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 Burden of Time response was a response from the previous post which also mentioned 'Burden of Time'.  Works in conjunction with Death Scale. 
 
 
  
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				Originally posted by Zen: 
  
And the only luck portion of it is what you do with what you are given; that is where the strategy comes into play. 
			
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 OH MY HEAVENS... THIS IS SO WRONG! 
There are so many unknown variables regarding AI attack decisions, events, magic sites, etc..., etc... .   THESE ARE LUCK !   Not much to do in a game where 4 Impossible AI opponents decide to make you the first kill on a cramped map. 
  
 [ December 18, 2003, 19:44: Message edited by: NTJedi ] 
		
	
		
		
		
		
		
		
			
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