
December 18th, 2003, 09:42 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Restricting AI death scale?
Quote:
Originally posted by Zen:
In what way? You were commenting on how you the player cast Burden of Time playing Ermor impacted the game. Not the fact that 50% of the AI Pretenders design has some death scale which cripples them.
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Burden of Time response was a response from the previous post which also mentioned 'Burden of Time'. Works in conjunction with Death Scale.
Quote:
Originally posted by Zen:
And the only luck portion of it is what you do with what you are given; that is where the strategy comes into play.
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OH MY HEAVENS... THIS IS SO WRONG!
There are so many unknown variables regarding AI attack decisions, events, magic sites, etc..., etc... . THESE ARE LUCK ! Not much to do in a game where 4 Impossible AI opponents decide to make you the first kill on a cramped map.
[ December 18, 2003, 19:44: Message edited by: NTJedi ]
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