
December 18th, 2003, 10:09 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Restricting AI death scale?
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Originally posted by Zen:
quote: Burden of Time response was a response from the previous post which also mentioned 'Burden of Time'. Works in conjunction with Death Scale.
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There was no mention of working in conjunction; but that the AI is not proactive in dispelling it, or any other global enchantment which has negative impacts on them. It has less to do with the death scale in a 'living' enviroment, but more to do with being undead and not being affected by the spell. My response for Burden of Time works in conjunction with the AI death scale.
Quote:
quote: There are so many unknown variables regarding AI attack decisions, events, magic sites, etc..., etc... . THESE ARE LUCK ! Not much to do in a game where 4 Impossible AI opponents decide to make you the first kill on a cramped map.
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Not really. There are alot of different variables, but keeping AI's from attacking you is not totally regulated to luck. Also there is the strategy of how and why you expand, and who and why you attack and how you do it. Giving up aspects to 'luck' is an excuse and not compensating for it. Maybe too much 'luck' for someone who wants to play a game in a certain fashion that they have learned to be effective against the AI. Of course there are ways to help influence the AI from attacking you... but nothing is guaranteed. With the map settings you suggested... that game is mostly based on luck. Think about it... a game with a large map and only 2 players would obviously have more strategy.
[ December 18, 2003, 20:12: Message edited by: NTJedi ]
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