
December 18th, 2003, 11:04 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Restricting AI death scale?
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Yes there are guarentees, maybe you haven't found them out yet.
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If there's a 'guaranteed' way to completely prevent 4 Impossible AI opponents from attacking on a cramped map... then I'm sure someone would have complained. On a large map... yeah tricks can work, but not for the map size you mentioned. AI opponents attacking is not the only random unknown variable either.
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And no, not really 2 people on a large map is a production war; not really a strategy war.
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Again I would have to disagree as there are important growing and attack decisions made during the game. 'Production War' is someone's excuse for not knowing how to use stealth or magic to tip the scales. You may produce 100 xyz units... but how I attack and use my 80 xyz units could allow me to slaughter your 100 xyz units.
[ December 18, 2003, 21:08: Message edited by: NTJedi ]
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