Re: Population
Through playing bless effect races I've gotten along way from the Dom1 economic model of playing and I do find it refreshing. I have got some good results with turmoil/luck races and my latest S&A test actually had incredible luck leading to an explosive start with extra mines, gold, hero's all in the first 4 turns. My base production was not far under an order/misfortune race by turn 5. However this is the only time I have come out really well out of luck in many tries. Normally good events contribute a bit more than bad events cost using the lady of Fortune and about even without. In general I feel order/misfortune is significantly more powerful unless you have a good reason to run with turmoil.
I would like to see luck improved by furthur tailoring of events to scales and the economic benifit of order slightly decreased. I am uncomfortable with the idea of misfortune returning to Dom1 which would make the standard order race use luck 0 instead of misfortune3. This would significantly reduce the amount of order bless effect races one could play and devestate order based dual bless effect races (ie two magic paths at 9). It would however leave untouched turmoil/luck bless effect races.
In general I am happy wiht the downward spiral of population in a dominons game. The wars of Gods are not good for mortals. Still playing +3 growth I expect to finish with alot more population than I started.
Cheers
Keir
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