Re: Population
If there's any chance of some event-tailoring, I'd like to see them rise in effect (not frequency) with time.
As it is, events are glorious or devastating at the start of the game, becoming increasingly insignificant as the game progresses.
As an example, an event may net 50 gold on turn 1, but the same event could be worth 250 or 500 gold on turn 20, 1000 by turn 50.
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