
December 17th, 2003, 04:06 PM
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Sergeant
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Population
Quote:
Originally posted by Keir Maxwell:
Through playing bless effect races I've gotten along way from the Dom1 economic model of playing and I do find it refreshing. I have got some good results with turmoil/luck races and my latest S&A test actually had incredible luck leading to an explosive start with extra mines, gold, hero's all in the first 4 turns. My base production was not far under an order/misfortune race by turn 5. However this is the only time I have come out really well out of luck in many tries. Normally good events contribute a bit more than bad events cost using the lady of Fortune and about even without. In general I feel order/misfortune is significantly more powerful unless you have a good reason to run with turmoil.
I would like to see luck improved by furthur tailoring of events to scales and the economic benifit of order slightly decreased. I am uncomfortable with the idea of misfortune returning to Dom1 which would make the standard order race use luck 0 instead of misfortune3. This would significantly reduce the amount of order bless effect races one could play and devestate order based dual bless effect races (ie two magic paths at 9). It would however leave untouched turmoil/luck bless effect races.
In general I am happy wiht the downward spiral of population in a dominons game. The wars of Gods are not good for mortals. Still playing +3 growth I expect to finish with alot more population than I started.
Cheers
Keir
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I don't think order 3/misfortune 3 should be 21% extra income essentially for free. (Or 120 nation points for free, depending on how you look at it.) That's why I want to see some of the event frequency modifier moved back to the luck scale.
With the current order/luck scales:
Order 3/luck 0: 120 points, +21% income, very few events of any kind.
Order 3/misfortune 3: 0 points, +21% income, very few events (most of them are bad).
Turmoil 3/luck 3: 0 points, -21% income, lots of events (more than half are good, but with the current event set, you will be doing well to come out even overall).
On the other hand, with the suggested changes to order/luck (order is +/-5% events per step, luck is +/+5% events per step, major disasters restricted to below certain levels of luck):
Order 3/luck 0: 120 points, +21% income, few events (although not as few as the present Order 3).
Order 3/misfortune 3: 0 points, +21% income, standard number of events most of which are bad.
Turmoil 3/luck 3: 0 points, -21% income, lots of events most of which are good (and the ones that are bad aren't crippling).
As the scales are now, if you are taking any amount of order there is no reason not to go all the way to order 3/misfortune 3. You get a lot more income for 0 nation points, and your disaster risk is not significantly greater than order 0/luck 0. Conversely turmoil 3/luck 3, although it also costs 0 points, is vastly inferior - the good events just don't make up for the constant floods, hurricanes, mass emigrations, etc. that plague your land of good fortune.
I understand what you are saying about order bless effect races, but I think order 3/misfortune 3 will still be viable - it'll just be a little more risky. You are actually losing something (or at least risking something) for those 120 points compared to order 3/luck 0.
Misfortune should be risky. That's what makes it cost negative points.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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