
December 17th, 2003, 10:32 PM
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Sergeant
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Join Date: Oct 2003
Posts: 363
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Re: Population
Quote:
Originally posted by Chris Byler:
I understand what you are saying about order bless effect races, but I think order 3/misfortune 3 will still be viable - it'll just be a little more risky. You are actually losing something (or at least risking something) for those 120 points compared to order 3/luck 0.
Misfortune should be risky. That's what makes it cost negative points.
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If its just a question of greater risk that could be manageable and fair enough.
My experiance of playing misfortune in Dom1 was that it was suciude and thats why I'm worried about returning directly to the dom1 model. I may have had bad luck but I found misfortune unplayable in Dom1 and I would like it to remain playable. The risk for bless races is exagerated as pop killing event in your home province are as good as end game as your home province matter heaps more to the mass of bless races who can only build their key troops in their home province.
To be honest I have given up for now on dual bless effects races as they are hard to play at present and if the weight of opinion is reflected in the forthcoming patch there is a good chance they will be dead ducks. Sure it may be fine after the patch but I don't want to get to emotionally attached a races which maynot be viable next week. Seeing as I'm one of the only players with who has expressed any attachment to these races and most players who have commented on the matter arn't concerned if dual bless effect races vanish I'm trying to give up on my babies before they are ritually slaughtered.
It occurs to me that after the patch comes through turmoil/luck may be an essential basis for attempts at dual bless effects races.
Cheers
Keir
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