Re: Combat Simulator Released!
Hmmm... I changed some things... and got a (roughly) 200% speedup. That may help with big matrices. However, every new feature added will slow it down=) I'm thinking of putting in Awe, Chill, and Heat next... or maybe multiple units in combat (like 3 militias versus 2 pikeneers). But Chill and Heat (unlike everything so far) will not be perfectly representative of the in-game Chill and Heat.
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