New Version - 22!
For the release Version 22:
Adds awe, correctly models ammo-using weapons (like lances), and gives more statistical information for fights. More weapons, armor, creatures, and units are added, and now include all of the default themes for Ulm, Jotunheim, Ermor, Marignon, Atlantis, Mictlan, most of Abysia, most of Tien Chi, and most independants. A few errors were fixed, including some incorrect data (like an armor value). Bless effects were added... but they must be specified in the UnitTypes file. For example:
name=Flagellant_Fire6 creature=Flagellant weapon=Flail blessing=Blessed blessing=Fire6 blessing=Water4
Bless effects are not perfect, though! All the incremental effects are modeled, except Nature (Berserk). But the level-9 effects are only modeled for Air (Shock Resist), Earth (Natural Protection 4), and Nature (Poison Resist, Regen).
A new change: Data text files are now in a subdirectory, "Data". So if you want to add new units, change the data files in the data directory.
In summary:
What is modeled? Almost everything that effects normal units, like regeneration, lucky, ethereal, reinvigoration, poison, poison immunity, repels, being undead, life drain, being lifeless, fatigue effects (stat reduction and falling asleep), armor piercing and negating, magic weapons, elemental damage and immunity, awe, weapon ammo, and all the basic stuff.
What is not modeled (or not quite right)? Fear, chill, heat, poison clouds, spiky armor, magic resist saves, berserk, paralysis, trample, bless effects, area of effect weapons, afflictions, experience, dominion bonuses (to MR and Morale), scale effects (heat and cold scales), stat increases from magic levels.
What will never be modeled? Ranged attacks, magic attacks, routing, or any battle movements other than melee attack.
-Cherry
P.S. In case I didn't mention it before -
Thanks to Zen for Jotunheim and a lot of armors and weapons!
And thanks to Univac for Atlantis, Atlantian equipment, and for hosting!
And if anyone has any suggestions for simplifying or improving the interface... please, suggest away!
[ January 01, 2004, 05:12: Message edited by: Saber Cherry ]