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				December 16th, 2003, 07:12 PM
			
			
			
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				 Re: Is growth scale must in a long game? 
 
	Good scales are always useful but it's always a matter of trade off.Quote: 
	
		| Originally posted by Joonie73: See topic.
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 I think that each tick on growth give 0.2% of population increase - right? If so, even at Growth -3, your population decrease is only 26% after 50 turns, quite a long time in an normal MP game. The loss is significant but not too devastating, especially since you get 120 nation points out of it. The income bonus from Growth scale is actually more significant than the population death.
 
 You can do well enough with Growth 0 in most cases, and save the points for something else.
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