
December 17th, 2003, 04:25 PM
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Join Date: Oct 2003
Location: Blacksburg, VA, USA
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Re: Is growth scale must in a long game?
Quote:
Originally posted by Argitoth:
I can tell you why a random event for an increase of population is plain unrealistic.
First of all, if there was an increase in population, it would mean there was more babies born this month than usual. That's completely unrealistic. More population = more population. There cannot be a random even for population growth. Even if there was a sudden increase of population, do you really think 1-month old babies can pay tax?
The only realistic event for population growth is immigration.
Immigration can be good or bad. Population increases or decreases in a province you own while decreasing or increasing in a province you do not own.
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Well, you'd think that, wouldn't you? But in fact, the only migration-related event is emigration, population decreases in a province you own and doesn't show up anywhere else in the world.
Immigration - either from someone else's provinces or from nowhere - would be nice, but it never actually happens.
Besides, when you talk about what events would be "realistic" you forget that Dom II is a fantasy game... there's no reason you couldn't throw a handful of teeth on the ground and have citizens spring up from it (to bend a mythological example). Or every woman in the province gives birth to twins, or something fantastic like that.
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People do not like to be permanently transformed and would probably revolt against masters that tried to curse them with iron bodies.
Pigs, on the other hand, are not bothered, or at least they don't complain.
-- Dominions II spell manual
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