Re: Iron Faith Ulm
Interesting design. I don't know IF or Ulm well but I do in principle like using magic rich pretenders for Ulm. As I see it the biggest thing they give is gems, indie mages and summonging sites from searching and their research value is high early. However I'm not sure the Lich is the best choice due to cost. Here is my attempt at your idea.
IF Ulm
Great Sage - Earth 4, Fire 4, Death 4, Air 3, Nature 2, Water 1, Astral 1.
or
Great Sage - Earth 4, Fire 3, Death 2, Air 3, Nature 2, Astral 3, Blood 2
Orde and prod +3, misfortune and drain 3, Dominion 4, Castle.
I choose the Sage as he really kicks butt with research and as you were using 4 paths he is alot cheaper than a Lich even though he does require protection - body guards and a robe/amulet missile protection while searching and lots of accompanying commanders as time goes on. I dropped air to 3 as the bless effect didn't seem important to Ulm and I grabbed some more cheap magic paths to aid searching and research. Upgradd to castle and Prod +3 - which is pretty fundamental to Ulm.
Research construction for a couple of turns and then go searching for awhile before returning to researching once you've got a decent gem income. Hopefully you will find sites that can produce good indie mages and you are away. You weak dominion will allow you to research outside your drain effect with your main research team boosted by skulls.
The second option is drop death to 2 (you can make items to go to 3) and Fire to 3 (I would recommend this) and use the points to boost other paths. This gives the Sage 28 research points a turn plus phenomenal site searching and indie mage finding - which is the key to long term success. Ability to construct magic items is also somehting outrageous which is nice and will in time open up pretty much every field of magic.
Cheers
Keir
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