Re: Wrap-around maps suck
Ahhh yes. Sorry, my bad.
The #wraparound is what tells the game to allow scrolling view to wrap.
All movement is actually controlled by a line saying that province 1 is neighbor to province 2.
Such as #neighbor 1 2
It actually doesnt matter if they are next to each other or not. You can create "teleporters" across the map or connect maps that arent visually connected on the TGA image (an underground? or a shadow realm?) by adding neighbor commands.
You can also create a more strategic map requiring more planning and giving it alot of choke points by removing a bunch of neighbor commands. So that even if a province borders on 6 provinces you leave it only 3 neighbors etc etc.
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