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Old December 24th, 2003, 03:21 AM

Keir Maxwell Keir Maxwell is offline
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Default Re: Defining pretenders

Quote:
Originally posted by aldin:

~Aldin (trying to imagine a zero cost pretender with no combat abilities and no spheres of magic)


The thing that defines a bargin bin god is why it is being bought - its being bought because its cheap. Its not there to win the war or even contribute majorly - thats the job of the army and mages and the god is really just there to applaud and offer encouragement. So it could be a Fountain of Blood, Oracle or some other cheapy which has some useful role but has been chosen because of its cheapness to free up points for dominion. Sure the same pretender can perfom a wider role but in the specific race its job is to not cost anything in order to free up points for dominion.

It may be the case that bargain bin gods, so commen in Dom1, have largely vanished as you have enough points to invest in a enhanced pretender with the vast majority of races and immobile pretender are not what they used to be.

Pythium and Arco would be examples of races who would still want to free up alot of points for dominion. Something like:

Pythium
Oracle, Astral4, Dominion7.
Order3, prod3, growth3, misfortune3, magic2.
Wizard Tower.

This is a very solid looking race which is designed to give you the most of your native troops and mages as possible as they are really very powerful and the mages have this growing affect (communion) whereby the more you invest in them the better the rate of return. The theory in this race is that you are focusing on what you really want to do - build HI and mass communions and expand fast. You don't need a combat pretender to expand fast.

cheers

Keir
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