
December 24th, 2003, 05:10 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Defining pretenders
Quote:
Originally posted by Teraswaerto:
I was thinking along the lines of a dragon, earth mother, etc. I tend to get just one path to 9, and maybe one to 4. Ultra strong blessings with everything else sucking seems little more than a curiosity, but I may very well be wrong about that.
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Ahhh I could see that. But to go with mega blessings only works well with races that have alot of decent blessable units. And larger/longer games since you pretty much have to be prepared to give up your home province. It can work with some nations though.
The thing is that as we move into multiple player games, even sucky strategies can earn major bonuses for NOT being what others are going to do or expect. Dont toss things based on "good" or "not good". Classify them with "pros and cons" and keep them in them in the box marked "time for a change of tactics"
-- Even if someone cant be a good player,
they can be a surprising one.
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