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Old December 25th, 2003, 02:37 AM

Jasper Jasper is offline
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Default Re: The Power of Pangaea - Centaur Warriors

Quote:
Originally posted by Keir Maxwell:
A while back Jasper commented that having tested Pangaea he came back with the view that the order Version was clearly better than the luck Version and I couldn't understand this as it means no Maenads. Having tested Pangaea I think I know why Japser came to this view - Centaurs Warrriors.
That's part of it. Other factors are the expense of Pan, and especially the greatly reduced income. Playing Turmoil 3 Pangaea, I find I don't really have enough gold to take much advantage of Maeneds -- nor much else. Order 3 lets you take advantage of the 120 free points from Misfortune and afford Pan.

[Centaur Warriors]
All Pangaeas troops recover from afflictions. It's pretty easy to get a sizeable contingent of 2 or even 3 star troops, although the Satyr Hoplites are now significantly less survivable with 12 protection.

And yes, the CWs kick ***.

Quote:
I'm using the Druid as a rainbow mage so the race wasn't exactly aimed at speed but it still hums along. Think I will have to find a better pretender but I'm not sure what. Lotsa points available as sloth3 is easy to manage. Something fast moving that can cast combat enhancing spells for CW's seems the way to go - maybe the Medusa.
I generally don't like to take Sloth as Pangaea, as it's nice to have resources for Hoplites and Minotaurs. This may just be a habit left over from the CW-less Dom1... Perhaps Growth would be better.

Medusa can give a relatively fast start, as with a bit of care she can reliably take provinces by herself w/ independents at 5 or 6.

Quote:
The reason this pushes Pangaea towards order is that what with spending all the gold on Centaurs you don't have any over for Pan so you may as well take order and get more centaurs. I did fine with turmoil in my first test its just that Centaurs go with order and Centaurs rock. Satyr Hopilites on the other hand work well with turmoil (cheap on gps leaving gold over for Pan) but they are not very good so even playing turmoil I used Centaurs.
I find I'm always short of gold with Pangaea on Turmoil. Hoplites IMHO are better than you suggest, although significantly less effective than in Dom 1.

Quote:
So I have a new favourite Dom2 unit - Centaur Warriors. Previously I couldn't understand why you would play order with Pangaea now I'll play whatever it takes to get me more Centaurs.
Order/Misfortune gets you 50% more income, which will give you more of _anything_. IMHO Turmoil is crippling -- even for Pangaea, which benefits from it more than anyone else except Ermor.

Quote:
I still haven't decided for sure on the Sacred White Centaurs. While they look good I prefer the easy to use and much cheaper Centaur Warrior. The White Centaur costs 30 more gold and requires you to spend lots of points on bless effects for it to be meaningfully better than the CW. Still I'm sure you could do major damage with them so I'm not ruling them out.
I like the White Centaurs. It's a bit of a longer term investment, but I generally expect my centaurs to Last long enough to see it. I've been using them with Earth 9, as the extra protection combined with their Berserk makes them quite surviveable. Water 9 might be better, although I'm not really a big dragon fan.

[ December 24, 2003, 12:40: Message edited by: Jasper ]
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