Re: Dominions II - Low Budget and Overpriced? I think not.
The term "low budget" is a descriptive term, mostly. Flashy eyecatchers, impressive opening videos, fullscale 3d battles with tons of animations, animated world and tons of earrending soundeffects are noticeably missing from Dominions II.
The graphics are functional, the soundtrack is pleasing the first couple of games (though the very few tracks always repeating themselves get tiresome rather quick) and well, at least there's flashy spell effects in combat.
We're not talking about replay value, fun, clever gamedesign or anything, just about the Flashiness, whose absence causes Dom II to be labeled by most people (including me) as "low budget".
I admit the price made me gulp as well. My decision to purchase the game was more of a fanboyish attidue: When I played Dom I, I knew instantly that if Dom II ever made it, it'd be mine. If I hadn't have tons of experience of the deep gaming experience of Dominions I, I strongly doubt that the Dom II demo (with that lousy 40 turn limit, which turned me off additionally) would have even started to convince me to shell out a lot of cash.
A lot of cash? Yes. When I describe Dominions to others, I tend to use the term "the Nethack of strategy gaming". Nethack, which I still play - a great low budget game of immense depth and replayability, which did not cost a lot of money.
Anyway, the point is that I purchased the game because I loved Dominions I, not because I think it's not overprized.
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