
December 30th, 2003, 01:54 AM
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Join Date: Dec 2003
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Re: Dominions II - Low Budget and Overpriced? I think not.
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Originally posted by Saber Cherry:
So. Can anyone tell me why they continually bring up the "low budget" status of Dominions as a relevant factor to its pricing? I'd love to hear a coherent, rational explanation. -Cherry
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(back from an Xmas flu that hurt)
I think the reason why so many will bring up 'low budget' is because the first thought that comes to mind when playing this probably is something like "did I have a copy of dos5.0 to run this?" Seriously, it looks like you'd have to fiddle with high-mem for days to get it to run type of game (read: wrong decade). Now before anyone gets their panties in a twist about eye candy, you have to admit that a certain amount of eye candy is required for sanity purposes. Now I loathe FPS games and most console games so dont stick me into that boat that I know some of you were itching to type away. This game to me seems like a medieval Version of Risk is all. Sure its decently fun, granted I dont think its as fun as a majority here think, but getting opinions about the game from here is slightly biased (usually). Maybe because the game is incompletish? No editing possible? Well thats a feature a lot of these types of games require, not 'wait for the patch' type responses.
I dunno, maybe its because of the multi-platform aspect of it that the graphics look the way they do, you need the code to work for multiple platforms you usually lose on custom platform techniques, similar to how I had much higher expectations for Moo3. This is not to say that Dom2 is a 'low budget' game, it just looks like it was made in the 80's (or maybe early 90's), this you can not argue (unless you're on a solaris machine then this is top of the line graphics for a game). Most game stuff you can't see, and even though I have no idea how hard it is to program a good challenging AI or whatever, it doesn't look too much indepth either.
Anyways that's my 2 cents.
Happy New Year to all 
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