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Old December 25th, 2003, 05:02 AM

Darryl Darryl is offline
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Default Re: Demo Comment & Questions:

Quote:
Originally posted by Ranger:
1. Display the level of priests and mages.
Quote:
Originally posted by aldin:
Where? For what purpose? You can see the level while you're playing. The nation description tells you your strongest priest strength (2=weak, 3=average, 4=strong) and which spheres of magic your mages will primarily utilize. I guess I don't understand what you're looking for.
Ummm.....just out of curiosity, where did you get those numbers? I just looked in the manual and there's a whopping 3 sentences about Priests. I guess this is something you're just supposed to "figure out" during the game?

FYI I didn't know anything about those numbers for weak and strong, etc.

And I'm assuming each "yellow star" is a level, right? So you start out at "0 level" and go up?

Quote:
Originally posted by Ranger:
2.Ability to rename hero’s.
Quote:
Originally posted by aldin:
Yes and No. It's nice to have the mercs and national heroes always have the same names. I'd love to be able to rename prophets, especially, when they become prophets.
I think that the option of renaming heroes wouldn't be a bad thing at all. I remember you could do that in MoM when heroes showed up. It would give the "standard" name of the hero and give you the option of changing it. If you like the name, keep it. If not, change it to something you do like. Why do you think having that option wouldn't be good?

Also I think it is necessary for commanders. I'm tired of having to look at each commander just to make sure I'm sending the "correct Hymer" into battle. And yes, I have sent the wrong guy into battle and thought "what the heck happened to his army"? I actually think it would be better just to have "commander 1" or "Jarl 1" which incremented with each commander instead of duplicate names if renaming isn't possible. At least the name would mean something during the game. As it is I start trying to ignore names and get into the habit of checking every commander.

You haven't played Dominions until you have 3 commanders with the same name in a 5 commander army. That's happened a couple of times to me and I've played 4 games, 3 of which started and ended on turn 40 in the demo.

Quote:
Originally posted by Ranger:
5.More RPG elements where hero’s and troop’s stats go up with experience and levels.
Quote:
Originally posted by aldin:
As noted previously, they do.
You know a lot of these requests could be filed under "better documentation". I just looked and I couldn't find any mention of experience in the manual at all.

Quote:
Originally posted by Ranger:
Despite all of the above the games is additive and has that one more turn feel to it but, in it’s current state the game seems over priced. I will be following the patches to see if they address any the above items and will pick up the game then.
Disagree with this one. I have some annoyances but none are show stoppers. After I'm still playing this when Dominions III comes out if 2 years it'll be a steal.

Darryl
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