Re: Mictilian Mages
Mictian surely is hard to play with. They appear to have no redeeming qualities. They can't preach, and they need a temple to perform a blood sacrifice, their military are focused on light units and in spite of it, most of their better units have a strategic movement of 1. Their mages are hideously expensive. You have to rely on independent units and mages, and probably the sacred units (my most sucessful attempts rely on massed eagle warriors with fire 9 and water 9 or astral 9). They are also quite slow on expansion, rarely I managed to capture another province before turn 5.
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