Thread: Blood?
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Old December 29th, 2003, 04:10 PM
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Default Re: Blood?

>I'll have to give scout hunting a try. It seems very odd/not right

It's entirely possible that it's more effective than IW would really want. That's one of the reasons I have brought it up.


>Would two spine devils for twice the price or so really be a problem?

I'm totally on board for making Versions of the spells that summon more than one demon at a time. Frankly I'd like to see this for Vine Men/Ogres and Trolls(no kings) as well.


>I found that when using blood mages for blood hunting I had to delay the hunt a significant while or risk strangling early speed.

Absolutely. Early expansion must be done in order to fuel the blood ramp-up later. Same goes for other magics as well. Now that the elemental summons are weakened (compared to Dom1) there is no very early game magic to rush for. This changes the magic dynamic a lot. Better to expand first, then power down on magic work once things are a bit more secure.


>I find the early speed of development with Abysia to be reasonably good but only if I focus everything on developing - ie cash in fire gems, buy a Anathement Dragon for your main army, get another castle in a resource rich spot (this is really important if you don't get a nice starting spot) and churn out HI which fry the enemy and are virtually immune ot bows.

For Abyisa, I agree that cashing in gems and making at least one more fort is an early priority. At least for my play style.


>I didn't think the old Abysia with the Moloch and Devils from early was overpowered early and if they had just restricted who gets the Molochs and kept the devil producing it would have been so much more fun. The early Devils were fun - heaps of fun.

Agreed. The Moloch got slammed. Loss of devils and a higher cost. It's much weaker than the Dom1 Version. Players asked for *more* gods that had such abilities, instead IW chose to kill the effects. IHMO, a bad choice.


>Paralyse certainly hurts SC based approaches but blood isn't really SC based for Abysia IMO. So far HfH seems to be the main canidate for what blood is about for Abysia and once I have finished slaughtering my way to acension with Pangaea (who rock!) I'll crank up an Abysia race using scouts for blood hunting and focusing on HfH.

When I play Abysia I push for the following magics:

Fire: Incinerate (needs Phoenix Power), Flaming Arrows

Astral: Paralyze, Soul Slay (needs Banner/Light of the northern Star)

Blood: Hordes for Hell
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