Thread: Blood?
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Old January 7th, 2004, 01:47 AM
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Default Re: Blood?

>many seem to think the blood SC's in Dom1 are simply overpowered as opposed to overpresent.


No, they were very overpowered, although it wasn't just the ID's, it was the ID's in conjunction with easy hunting and the Blood Fountain.


>My experiance using fuly equipped ID's is that they are very expensive and somewhat vunerable - and that was before paralyse.

In Dom1... they kicked butt every which way. There was no downside.


>In general ID's are nowhere near as good as people think.

Obviously, but you must be missing something.


>I used them as suggested in Dom1 and lost them.

Nobody said they were invincible, just too powerful for the costs.


>I learnt and used them in packs after that.

In Dom1? Where you equiping them well? They should only be sent in packs if naked.


>A good army (including mages generally) will crush a small number of fully equipped SC's in my experiance. And this isn't even taking paralyse into account.

In Dom1? You'd better cross your fingers on those mages. Good luck on massing enough before the ID's showed up. That was the issue.

In Dom2, things are MUCH more sane. The Blood Fountain is no longer absurd, SDR's are weaker, and the ID more expensive. I would never want to go back to the Dom1 path of blood, as it was crazy overpowered.


>Blood used to be the mid/late game SC path but now mid/late game SC's are vastly weaker and blood is much weaker. The combined affect is under impressive.

In Dom1 it wasn't mid/late game at all. Often there would be ID's roaming about before turn ten.

In Dom2 they have been relagated to later in the game. Rightly so. All the summonable supercombatant "chassis" should be relegated to the mid game at the earliest.


>When is blood good then? On a big map, in a slow paced game, using the dodgy (MM intensive) scout hunting trick.


Playing on small maps has biased your impressions. Play in longer games and you'll get an idea of why high level magics including blood are critical.
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