View Single Post
  #6  
Old December 30th, 2003, 06:31 PM
Whismerhill's Avatar

Whismerhill Whismerhill is offline
Corporal
 
Join Date: Nov 2003
Posts: 70
Thanks: 0
Thanked 0 Times in 0 Posts
Whismerhill is on a distinguished road
Default Re: problems with retreating SuperCombatant

thanks for the answer Chris

unfortunately I would have like my supercombattant to be able to cast spells (some spells I found very effective like double-shockwave (due to quickness) & furthermore the supercombattant is able to trample some units in the same turn)

so it seems my only option is to cast some spells at start of battle (scripted ones) and then attack the ennemy

because "gone berserk" units will not cast spells
....

some thing that comes to my mind I will try an immortal pretender (doesn't help in ennemy dominion but still the pretender will never retreat in MY dominion)

if modding capabilities are added I will perhaps forbid the use of some spells or modify its prerequisite to require some gems perhaps


does the ankh makes a unit immortal ?

[ December 30, 2003, 16:32: Message edited by: Whismerhill ]
Reply With Quote