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is to add a supply regenerator
The emerg. supplies and the machine shop can produce 2000 supplies every turn, which will fill up almost the entire ship each time.
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a sensor and some sort of cloaking item, armor or cloak device
I'm not gonna need the cloak device, but what would you suggest I replace to fit the sensors on?
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but it may have some trouble if it gets into a scrap and is seriously outnumbered by large, weapon heavy ships
well, any fleet would be in trouble if they were outnumbered/outgunned/outclassed. (See "game stories")
With +20 defence, +20% starting fleet bonus and rising experience, only missiles ships will be a worrisome threat. Even then, the shields are back to full strength every time the missiles reload, so it'll take a lot to hurt this ship. Once the shields are down, the enemy still has to cut through 600 armor, and 80% of the internal damage will be asborbed by the bulkheads.
But, the best thing of all is that they only cost me
7000 minerals in maintenance! I could have ten of these in a stack for attack, while five more defend my empire! Bwa Ha ha!
(of course for the price of one galaxy, I could have ten "ubernaught" BCs, but where's the fun in that?

)
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Hehehe. I just did a retro-series up to galaxy on the two Jreanar DNs I captured, and with 267 components left to repair, It'll take 2 years at my best shipyard (planetary + 3 orbital factories). At every other facility in my empire it'll take longer to do the retro series that to build the ship from the ground up!
[This message has been edited by suicide_junkie (edited 29 April 2001).]