
January 3rd, 2004, 05:00 AM
|
 |
Major General
|
|
Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Melee Power Rankings Chart
Quote:
Originally posted by PvK:
Oh I just looked at Soulless attack skill... makes sense they did so poorly.
Are these all one-on-one duels with no repel stage?
|
No, there are always repel attacks (if one unit has a longer weapon). Everything is one-on-one in the charts I listed. However, in Deathmatch mode, the battle ends when a unit dies, and in Gauntlet mode, the survivor keeps fighting a new unit over and over, in roughly 40 round blocks. You'll notice that soulless do MUCH better in Gauntlet mode, because they do not accumulate fatigue, so they eventually wear down a living unit until its attack and defense are also very low=)
The simulator supports Groups of units, by the way, I just did not use any. You can run "java Fight 28*Militia 2*Hydra", for example, to see if 28 militia will beat 2 hydras (they will). You can also include Groups of units in the Matrix mode.
With Groups, though, remember that the sim does not support spacing, so every unit is assumed to be in reach of every other unit, and a unit will just attack random units in the other group, with no preference for closeness or remaining hit points. The Dominions rule of 1 unit per weapon, including multi-hit weapons, is enforced. However, the rule of attacking only units in 1 square is not enforced, since there are no squares. Also, area of effect weapons (Wail, Fire Flare) currently affect only a single unit.
-Cherry
|