
January 3rd, 2004, 10:05 AM
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Major General
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Join Date: Oct 2003
Location: Crystal Tokyo
Posts: 2,453
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Re: Melee Power Rankings Chart
Quote:
Originally posted by Saxon:
Cherry,
A question for you. Is this just the pure melee results, with no spells included? I believe it is, which is why the mages get their butt kicked.
Thanks for the information, especially on MAR, who I am using with right now. Sorting out which are the stronger infantry is very helpful right now. I am in a great game and still very close at turn 50. The nice thing about this is I am using the high level spells because I need them, not because I have won the game and want to see what they do!
Thanks!
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Yep, it is melee only. Mages don't cast, archers don't shoot, and as of now... tramplers don't trample. But some archers are quite effective in melee, and Marginon's crossbowmen are a good example. Best melee performance per resource for Marginon. Well, except for highly blessed flagellants, of course...
...and you're welcome! But remember the numbers are generalities, and in specific cases you would want to deviate. For example, pikemen or halberdiers are better against barbarians than either of the swordsmen are, despite their lower score. You can run a smaller, more customized matrix if you download the sim. And you can design flagellants with your custom blessing.
-Cherry
P.S. I just updated the "Gods" chart again - it is almost complete. Keep in mind that the titanoid, demihuman, undead and demonic gods get a lot better with equipment.
[ January 03, 2004, 08:24: Message edited by: Saber Cherry ]
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