Re: Melee Power Rankings Chart
Thanks! As for size, I'll probably include it in the future. If you ever add any more units, just include size=# for the creature stats and id=# and they will be included.
FYI, it comes out looking like this:
C:\Projects\Java\Dominions>java Unit AR_Peltast AR_Cardaces AR_Hoplite AR_Hypasp
ist AR_Chariot AR_Heart_Companion AR_Scout AR_Hoplite_Commander AR_Hypaspist_Com
mander AR_Strategos AR_Priestess AR_Mystic AR_Astrologer Elephant
AR Peltast (Base creature: Human)
Official Name: Peltast
Nation: AR
HP: 10 Str: 10
Prot: 6 Att: 10
Mrl: 10 Def: 12
Mrst: 10 Prec: 10
Enc: 4 AP: 11
Weapons: Spear, Javelin
Items: Leather Cuirass, Round Shield
Gold: 10 Res: 6
*********************************
AR Cardaces (Base creature: Human)
Official Name: Cardaces
Nation: AR
HP: 10 Str: 10
Prot: 8 Att: 10
Mrl: 10 Def: 12
Mrst: 10 Prec: 10
Enc: 4 AP: 11
Weapons: Spear
Items: Leather Hauberk, Helmet, Round Shield
Gold: 10 Res: 7
*********************************
AR Hoplite (Base creature: AR Hoplite)
Official Name: Hoplite
Nation: AR
HP: 11 Str: 11
Prot: 19 Att: 11
Mrl: 12 Def: 9
Mrst: 10 Prec: 10
Enc: 8 AP: 3
Weapons: Long Spear
Items: Plate Hauberk, Full Helmet, Round Shield
Gold: 11 Res: 28
*********************************
AR Hypaspist (Base creature: AR Hypaspist)
Official Name: Hypaspist
Nation: AR
HP: 11 Str: 11
Prot: 15 Att: 11
Mrl: 14 Def: 13
Mrst: 10 Prec: 10
Enc: 6 AP: 7
Weapons: Spear
Items: Plate Cuirass, Helmet, Round Shield
Gold: 15 Res: 21
*********************************
AR Chariot (Base creature: AR Chariot)
Official Name: Chariot
Nation: AR
HP: 10 Str: 10
Prot: 6 Att: 4
Mrl: 10 Def: 18
Mrst: 10 Prec: 9
Enc: 5 AP: 18
Trample, Mounted
Weapons: Spear, Short Sword
Items: Ring Mail Cuirass, Helmet
Gold: 30 Res: 15
*********************************
AR Heart Companion (Base creature: AR Heart Companion)
Official Name: Heart Companion
Nation: AR
HP: 11 Str: 11
Prot: 19 Att: 11
Mrl: 14 Def: 10
Mrst: 10 Prec: 10
Enc: 8 AP: 8
Sacred
Weapons: Long Spear
Items: Plate Hauberk, Full Helmet, Round Shield
Gold: 25 Res: 28
*********************************
AR Scout (Base creature: Human Scout)
Official Name: Scout
Nation: AR
HP: 10 Str: 10
Prot: 5 Att: 10
Mrl: 10 Def: 11
Mrst: 10 Prec: 10
Enc: 3 AP: 12
Stealthy 0
Weapons: Spear, Sling
Items: Leather Cuirass, Buckler
Gold: 20 Res: 4
*********************************
AR Hoplite Commander (Base creature: AR Hoplite Commander)
Official Name: Hoplite Commander
Nation: AR
HP: 13 Str: 12
Prot: 19 Att: 12
Mrl: 13 Def: 10
Mrst: 10 Prec: 10
Enc: 7 AP: 7
Weapons: Long Spear
Items: Full Helmet, Plate Hauberk, Round Shield
Gold: 40 Res: 28
*********************************
AR Hypaspist Commander (Base creature: AR Hypaspist Commander)
Official Name: Hypaspist Commander
Nation: AR
HP: 13 Str: 12
Prot: 15 Att: 12
Mrl: 15 Def: 14
Mrst: 10 Prec: 10
Enc: 6 AP: 10
Weapons: Spear
Items: Helmet, Plate Cuirass, Round Shield
Gold: 45 Res: 21
*********************************
AR Strategos (Base creature: AR Strategos)
Official Name: Strategos
Nation: AR
HP: 13 Str: 12
Prot: 19 Att: 12
Mrl: 15 Def: 13
Mrst: 10 Prec: 10
Enc: 8 AP: 8
Weapons: Short Sword
Items: Full Helmet, Plate Hauberk, Round Shield
Gold: 65 Res: 28
*********************************
AR Priestess (Base creature: AR Priestess)
Official Name: Priestess
Nation: AR
HP: 8 Str: 7
Prot: 0 Att: 6
Mrl: 10 Def: 6
Mrst: 15 Prec: 11
Enc: 4 AP: 8
Sacred
Weapons: Dagger
Gold: 110 Res: 1
*********************************
AR Mystic (Base creature: AR Mystic)
Official Name: Mystic
Nation: AR
HP: 10 Str: 10
Prot: 0 Att: 8
Mrl: 10 Def: 8
Mrst: 15 Prec: 10
Enc: 4 AP: 10
Weapons: Dagger
Gold: 180 Res: 1
*********************************
AR Astrologer (Base creature: AR Astrologer)
Official Name: Astrologer
Nation: AR
HP: 10 Str: 9
Prot: 0 Att: 8
Mrl: 9 Def: 8
Mrst: 15 Prec: 10
Enc: 5 AP: 10
Weapons: Dagger
Gold: 180 Res: 1
*********************************
Elephant (Base creature: Elephant)
HP: 64 Str: 20
Prot: 0 Att: 10
Mrl: 9 Def: 5
Mrst: 6 Prec: 10
Enc: 3 AP: 18
Trample
Weapons: Trunk
Gold: 100 Res: 20
*********************************
Note that some Arco units (ex: Hypaspist) have lower resource values in the game than in the sim. This is because Illwinter uses variable resource values for armors, or something... when I release my infantry mod, it will raise the in-game Arco resource costs to reflect the results here.
Also note that this forum destroys formatting, unfortunately.
[ February 08, 2004, 23:22: Message edited by: Saber Cherry ]
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