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Old March 6th, 2004, 12:08 AM
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Default Re: Melee Power Rankings Chart

Quote:
Originally posted by Goad:
The combat simulator tells me that the number of ulm guardians or knights I can get for the first two turns of gold/resource will do far better against indies than the same amount spent on pikeneer_1s. But in play, the pikeneers seem to do dramatically better.

This seems to be for three reasons:

1, Most important, the repel causes indies to rout sooner.
2. The greater size of the starting out army with pikeneers causes my army to be less likely to rout.
3. The guardians/knights get bunched up in the default starting forces and don't actually do as much. On the other hand, if two or three knights are deployed such that they engage by themselves, they have a too high chance of dying.
Repel is important, and the morale pool is important. However, there's another factor: Being swarmed.

The power ranking chart is generally 1-on-1, while in-game combat occurs many-on-many. This has two MAJOR effects:

1) A defense decrease each time a unit is struck, which is important versus Groups, and irrelevant in 1-on-1 combat.

2) Every action causes fatigue. 6 Pikeneers with 6 encumbrance could attack 7*100/6 = 119 times before passing out. 2 Black Knights with 5 encumbrance can attack only 2*100/5 times = 40 times, plus 2 lance attacks and 40 some 10-damage hoof attacks that won't really kill anything. Total 82 attacks, but considering that half of them are "hoof" attacks... let's say 60 net attacks. So against a horde of weaklings, Black Knights would pass out before killing as many units as Pikeneers. Fatigue also decreases unit stats and so forth.

So, to see whether you're better off with pikeneers or Black Knights, simulate EXACTLY what you want to do:
code:
C:\Projects\Java\Dominions>java RectMatrix 7*ulm.pikeneer.1 2*ulm.black.knight 
vs 20*light.inf 10000
..

Deathmatch Power Ratings for 10000 rounds:

7*Ulm Pikeneer 1 ------------ Wins: 70.8% Power: 1919 Overall: 1397
2*Ulm Black Knight ---------- Wins: 12.0% Power: 189 Overall: 347
20*Light Inf ---------------- Wins: 58.6% Power: 1293 Overall: 1000

Average --------------------- Wins: 47.1% Power: 1133 Overall: 914
Median ---------------------- Wins: 58.6% Power: 1293 Overall: 1000

This fights 7 ulm pikeneers against 20 indy LI, then 2 knights against 20 indy LI. And as you can see, the pikes do better!

For reference, the syntax is:

java RectMatrix #*a1 #*a2 ... vs #*b1 #*b2 ... battles

where
# means the number of that unit type
a1, a2, ... mean the name of a unit
b1, b2, ... mean the name of a unit
"vs" is between the "a" units and "b" units.
"rounds" is the number of rounds for each engagement

This will make each unit on side "a" fight each unit on side "b" in a rectangular matrix. For example, in this scenario:

java RectMatrix 10*a1 10*a2 5*a3 vs 1*b1 1*b2 100

Each engagement would be fought to the death 100 times, and there would be 6 engagements, as follow:

ten a1's versus one b1
ten a2's versus one b1
five a3's versus one b1
ten a1's versus one b1
ten a2's versus one b2
five a3's versus one b2

[ March 05, 2004, 22:44: Message edited by: Saber Cherry ]
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