Re: Melee Power Rankings Chart
Incidentally...
Note that the big chart in this thread has "Deathmatch" rankings and "Gauntlet" rankings. The difference is that 1-on-1 "Gauntlet" is more like a real battle - units keep replacing the dead until 50 rounds are up, whereas "Deathmatch" ends as soon as one side or the other dies.
So the power rankings in "Gauntlet" mode are much more realistic for normal scenarios -1v1 "Deathmatch" is better for assassinations, Arena combat, and battles between very small armies (like a scout versus some local militia).
However, to really accurately model a large battle (homogenous on each side) you can't use the 1-on-1 numbers from the "Battle Rankings"... instead model the battle with RectMatrix or Fight using unit multipliers as shown below. The power rankings are just a sort of guideline.
If you look at Black Knights and Pikeneers in the Deathmatch mode, Black Knights are 20X as good... but in Gauntlet mode, they are only 2X as good.
Black Templars with a Nature/Earth blessing (reinvigoration/berserk/regeneration) would do much better, though. You can simulate blessing effects in the combat sim, but you have to do it in the unittypes file, not in the command line.
[ March 05, 2004, 23:28: Message edited by: Saber Cherry ]
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