Its an old trick, its a new trick cuz the mechanics of Dom2 are a bit different with respect to taxes. Yep I'm talking about the take a province raise taxes to 200 and basically destroy the province (if you keep it a couple of turns).
Personally I don't use this tactic in SP games because its completely bogus (not the troll mind you). Perhaps its more bogus because the AI doesn't know how to handle it, but I still find it to be annoying, especially when discussed as strategy since I feel it definately falls into the catagory of cheese.
Anyway, without going into specifics on why its cheese (that'll probably follow in later Posts anyway...) I'm going to suggest that there be a tweek to the way taxes can be changed. First you should be able to drop taxes to any level you want, but when raising taxes you should only be allowed to do it in increments of 20% when going above 100% (I was gonna say 10%, but that would really slow things down too much). That's the quick fix. A more difficult fix would be to change the relationship between taxes and unrest in newly conquered provinces which would involve keeping track of province ownership history.
Anyway the simple fix allows for easy management of your provinces, dropping taxes to fix unrest then going back to 100% (or 120% for those overtaxers out there), however when trying to 'ruin' a province it would take longer, *unless* you were willing to spend a turn or two pillaging or blood hunting. It just doesn't seem right to me that you can conquer a province, then in the next turn move out all your forces have the taxes at 200% and wind up with a useless province at no expense to yourself (in regaurds to time).
Well agree disagree discuss...
