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Old January 3rd, 2004, 04:36 PM
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RyanZA RyanZA is offline
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Default Re: Death and Taxes... well mostly taxes...

Quote:
Originally posted by Kristoffer O:
quote:
Originally posted by RyanZA:
The whole system for this is kinda bad...

Lets take an independant province as an example. Then Red Empire captures the province. This causes unrest, but patrolling takes this unrest down. The population remains without any unrest for 20 turns until its captured by Blue Empire. Blue Empire immediately marches out of the province after raising taxes to 200. Two turns later Red Empire captures back the province.

Red Empire faces massive unrest, but why? Red Empire is the liberating army, freeing the province from the heavy tax. The unrest should already be on Red Empires side, helping them to retake the province. Why should Red Empire need to do any patrolling at all?

The current system is plain broken imo, and abusing it is very very bad play.
Unrest is not popularity. It represents broken bridges, roads in disrepair, empty cabins, confused and migrating inhabitants, brigands and a general lawlessness. Thus it will take some efforts for the red empire to rebuild the province. This is represented by lowering taxes. Taxes are still collected, but they are used to rebuild the province and do not pass your treasury. This is a way of reducing micromanagement. If you had different scores for unrest and infrastructure and had to spend money on both you would end up in a swamp of micromanagement. And then you could argue that we should divide infrastructure into administration, communicarions, trade, agriculture etc. Soon Dominions would be an economic game (wich I'm most fond of), but not a war game.

The current solution was deemed simple and efficient enough. Of course if the system is faulty it can be remade. The old system was in my opinion worse by far.

I have a hard time seeing how abusing can be very very bad.

Raising taxes destroys bridges?! Well alright, if you say so. I think when you mean a war-torn province, ur thinking of the pillage command? Now that would wreck bridges.

Unrest is definately popularity.. When theres unrest I put an army in the province, tell them to patrol it, and they kill off large amounts of the population, fixing the general unrest. The term 'unrest' in no way implies anything to do with infrastructure, and fixing that with patrols would certainly not be killing off large portions of the population.

The people should definately care about who is taking the tax money from them. If they are so upset by the heavy taxes that they are revolting, and becoming bandits to hamper the people taking the tax money from them, they should welcome in a new ruler if only because he just beat off the guys who they were revolting against!

Quote:
I would like to strongly disagree with this sentiment. The taxing rules are an intergral part of the game and while not perfect have many strengths. The idea that it is "abuse" to raise taxes to 200% is very wrong IMO. It is playing the game as designed and as far as we know (the feature has been going since Dom1) accepted by the games designers. I think the critics are wrong and should try to establish their point a bit better before suggesting there is something unsporting in the way many of us have played Dom for years.
One small army can run through an enemy territory, totally destroying the tax income without even needing to pillage the province. You should be required to actually spend time in the province pillaging it.

The idea of an army passing through a perfectly happy province, and going along with an insane tax rate with no sign of the enemy is a bit far fetched. How does the gold even get back to the other empire?! And after the province has been reclaimed one turn later by the guys who have been ruling them peacefully for ages - the armies of the god they all believe in - why would there be any unrest among the population which would need to be put down by killing a large number of it?
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