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Old January 4th, 2004, 11:51 AM
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Default Re: Death and Taxes... well mostly taxes...

Sounds like the two sides of the discussion are still imagining different events behind the game effects.

In general, I think Illwinter's explanations are easy for me to imagine making sense.

Setting tax to 200% doesn't for one turn cause effects that are difficult to quickly recover from, in the game.

I think having tax levels for each province makes a lot of sense for a fantasy/medieval game world. Generalizing, most medieval peasants spent their entire lives within a day's march of their home, and on average were kept in their economic position by "taxes". Each local lord would deal with their people in their own way. I imagine that consistent tax policy across an empire would be exceptional. Which isn't to say that a convenient control wouldn't be handy, but the Nation Overview seems to do a good enough job to me.

100% tax probably means the peasants get to keep enough food not to starve. If a new lord arrives and says they have to give everything they have, or twice as much as they used to give, this is not going to require more than the existing people who used to collect and bring the tribute to the previous lord. The effect will be that people won't have enough to eat, and will start to get ill, to go into hiding or leave, for people to start taking from each other, and other various peasantly chaos.

As I wrote earlier in the thread, ya it should be more damaging and lucrative if you use actual troops, but I don't think it'd be entirely necessary. Few if any peasants are going to think of or attempt organized direct mutiny, even against local non-military honchos.

I still haven't studied how the system works in all cases, but I haven't seen any numbers that show anything that looks broken to me.

My only suspected criticism would be that perhaps the population should grow a bit more in times of peace and low taxes. Sometimes population migrates away in impressive percentages, but it only very rarely seems to arrive anywhere else.

PvK

[ January 04, 2004, 09:55: Message edited by: PvK ]
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