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Old January 4th, 2004, 04:56 PM

licker licker is offline
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Default Re: Death and Taxes... well mostly taxes...

Firstly I think I made my point courteously, my post asking for the real world history to be kept in check isn't an attack, its a simple statement that as far as game mechanics go in a fantasy based computer game, what actually happened in *our* history has little bearing. What does matter is that the system is satisfing and works within the framework of the game, the fact that the English pillaged without keeping a local force (though they must have used their troops for this anyway...) is entirely beside any point when discussing the abstraction of unrest in Dominions. Either the system works for you or it doesnt. Obviously it doesn't work for me, and if your criticism of my view lies on the fact that I am not a historian, then you fail to grasp that this is a game, not a historical simulator.

It is for that precise reason that I often argue against using 'reality' as an arguement for why game mechanics should exist or be changed, reality in a game should be based more on enjoyability or serving a greater function in the game than on keeping up with what people think makes sense based on reality. Now you will notice that that sentiment precludes me from using historical evidence to support my views, then again that's not really a problem for me, I'm trying to keep on message with the notion that this tactic is flawed from a game mechanics point of view, and it is abusable. We can talk about realism and rationalizations supporting both sides of the argument, but neither side will move an inch that way, that's why I ask to keep history out of it, that's why I ask to look at the effects on game play rather than anyones personal thoughts on what is realistic and what is not.

I suppose the main difference of opinion then lies in how we interpret the abstractness of unrest and taxes. I take it to be removed from military entirely, as no military is needed to enforce the harsher policies. Sure the sheriff of Nottingham didn't have a 1000 men running around, but then again the scale of dominions doesn't have 1000 men running around very often either, at least not in any single province. It would satisfy me if there were a level of local militia required to support higher taxes, I could accept their presence as the backbone that enforces the lords will. Simply put, for me, provinces with zero military presence and high taxes should not provide either the income they do, nor the unrest that is generated.

Anyway, I'm hopeful that this discussion has created some new food for thought for the devs and how they approach the economic aspect of dominions, wheather or not a change is effected to 'correct' ( ) this aspect or not isn't all that critical to me, I'm more than satisfied to continue to look at game elements that seem weak and seek ways to improve them.

As to the Lord of the Rings... what can I say? I loved the book and the movies, but I can honestly say that my enjoyment of them had nothing to do with Tolkins ability to keep some historical basis in it. The story is what was compelling, the world of middle earth is to me no better and no worse than any other fantasy based world I've encountered in books. In fact my favorate fantasy series is Stephen Donaldsons six books on Thomas Covenent, though I'm not sure why thats germain to this point Just thought I'd pimp Donaldson, all his works are excellent, and hey, he lives in New Mexico
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