
January 4th, 2004, 05:32 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Re: Death and Taxes... well mostly taxes...
Quote:
as posted by licker:
I suppose the main difference of opinion then lies in how we interpret the abstractness of unrest and taxes. I take it to be removed from military entirely, as no military is needed to enforce the harsher policies. Sure the sheriff of Nottingham didn't have a 1000 men running around, but then again the scale of dominions doesn't have 1000 men running around very often either, at least not in any single province. It would satisfy me if there were a level of local militia required to support higher taxes, I could accept their presence as the backbone that enforces the lords will. Simply put, for me, provinces with zero military presence and high taxes should not provide either the income they do, nor the unrest that is generated
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OK so the idea that a seiging enemy is doing horrible damage to the province around a sieged castle makes more sense than it turning up taxes in a captured province and moving on?
I can see that. Maybe it should require at least one of my seiging armys be set to patrol instead of seige.
If I march an army thru a province, crank the taxes, and leave one tax collector there then I could probably expect that poor shmuck to be barbecued by morning. If I leave a small army there then I have a better chance of getting the taxes...
Hmmmmm when I play with lots of chaos scale or major unluck, and I do my nasty tactic, Im almost hoping for a random event of knights or adventurers to save the province. Takes it out of my hands but also keeps it out of his hands with a powerful defending force.
Maybe it would satisfy both Versions of the debate (realism and gamey) if the cheesy tactic would increase the chances of losing the province. So if you really want the tactic to work then you need to invest alittle in defence or patrol to keep it long enough.
Actually, at any time, whether its my own province, or one I freshly took, or a castle Im seiging.... If I crank taxes to the maximum bleed possible, pillage, blood hunt, whatever shoots up unrest.. then there should be a high chance that someone will "save" the province from me. Or that they will revolt. OR (totally new thought) that they might even switch sides?
I think there is already some of this in the game but maybe the chances of retribution could be increased abit. Just brain-farting here.
Gandalf Parker
[ January 04, 2004, 15:36: Message edited by: Gandalf Parker ]
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