Re: Chasing Fleeing Units
I bet it is more fun and less dangerous to slaughter those who don't defend themselves.
But it would be nice if they had some idea of whether they (individually) had any chance of catching the fleeing attackers and, if not, didn't give chase.
It is more dangerous to ignore crossbowmen right next to you in order to chase a militiaman who is faster than you.
There are situations in which I wouldn't mind the routed enemy coming back into the fray. Those crossbows are more dangerous than that one fleeing militia.
Of course, this is complicated and might be a programming nightmare. Maybe as much of one as trying to convince missile units that it's not necessary to shoot when they are likely to kill more friends than foes.
I saw something very weird Last night against abyssia. They had a PoD pretender who came right next to my crossbows. Close enough that they could see the whites of his eyes and know that they were next. Then they fired into the abyssian heavy infantry clear across the battlefield. Maybe this is why PoD is so good...missile units that ought to fire at him don't. I'm not asking to have them fire at a commander clear across the battlefield...that's too much like attack commanders...but if there's a big monster right next to them....
|