Re: Chasing Fleeing Units
Actually having cheap units attack in order to draw certain units into the clutches of others IS a historical tactic. Instead of thinking of it as a weakness, think of it as a tactic. Slingers with fire-and-flee, werewolves told to attack hvy cavalry, leaving your heavily armed troops (and therefor easily fatigued troops) standing with hold-and-attack.
As to the intelligence factor it might be worth noting that there seems like there might be a difference between units feeling the joy of routing the enemy and eagerly giving chase vs what the leaders do. Isnt it the leaders that tend to have just a touch more intelligence in what they do? A way you might try in order to avoid stupid chases is to set the commander to attack someone, and have the units set to guard commander. That seems to provide alittle more control.
By the way, some of these explanations on stupid behavior take on a new light if you use pageDown to get to unit level then push the view right up to them. From an aerial view of a pretender it looks plainly obvious but from troop level the obviousness looks like hindsite only.
[ January 04, 2004, 14:50: Message edited by: Gandalf Parker ]
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