G.P.> "large map where no-one can get pinned down by an especially nasty province then let me use it as a base for lost of different random scenarios."
That sounds worthwhile, I'll let ya know when I finish it! Feel free to use the others for randomized maps. As for designing a randomizer, 'fraid I dont have much time for that but I would be happy to offer loads of unsolicited advice
Tera.> "Something with an underground cave system."
I was considering doing that.
Tera.>"just a few places where the caves reach the surface."
I think I would rather have every province connected to the one below/above. I know, it is seldom done in fantasy war games, but many of those games have free traveling while in Dom2 you usually have to expand straight through someone else...
Now, maybe if I make the underground a worthless (baren waste) no-start zone populated by baddies... But I think I like the first idea better, for smoother game play.