Thread: Maps available
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Old January 9th, 2004, 09:23 PM
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Default Re: Maps available

Quote:
Originally posted by Strages Sanctus:
How does 'Dominions II' know where each province is? Does it look for the single white pixel and simply go from top left to bottom right scanline style. Numbering each pixel as a province, as it goes along?
Single white would be nice but its any white (255,255,255 RGB) so mapmakers need to avoid using total white for things like snowy mountaintops. The numbers was UpperLeft to LowerRihgt for Dom1 but seems to be LowerLaft to UpperRight for Dom2

Quote:
Does this mean that the border-line graphic is just for human ease of use, rather than of any use data-wise to the software? In other words; there is no edge detection routine necessary.
Im not sure. I think Dom2 uses the boundarys less than Dom1 did. I think I also remember something about red being a good ingrediant in border lines for something. Maybe Kristoffer will jump in on that.

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Just trying to figure this out so I can make a map definition tool (it would not be pan-platform since I would be working in lingo).
sorry for my ignorance but what platform would that be then?

Quote:
I want to put together a tool that will generate names based on racial themes, terrain etc... and provides for supplying an external name list.
I did some work on that if you want to look at it. Nothing fancy but it was workable. Basic though. Look at the .bas files here http://www.techno-mage.com/~dominion/
and examples of the output are here.
http://www.techno-mage.com/~dominion/maps/

Quote:
Also drop down terrain definitons and other applicable dropdowns for creating the .map file.
That would be nice but if I could make a request I think that an option to automatically do things then offer editing would be helpful. Even if it did bad guessing as to terrain from colors used, bad guessing on neighbors, bad naming, anything. I just find it easier to see it and fix it than to tackle it manually. In fact, I think Id rather edit manually using notepad and paint than use an editor that didnt try to fill things in. Just IMHO.

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It would be gui driven of course.
Oh rats. Even if it was linux I prefer my linux boxes GUI-less.

There is a map generator that was done for Dom1 and the source is available. But its in C. Would that be helpful?
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