Thread: Maps available
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Old January 29th, 2004, 07:05 PM

Targa Targa is offline
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Default Re: Maps available

OK, here's the thing (as I see it).

1) Maps that look similar to Aran map are not easy to make for most ppl.

2) Because of this, we don't see many ppl coming up with new maps, as you might see in other games with "level editors".

3) It wouldn't take much to change this, if we had someone to do a little work.

I downloaded and ran DomMap (the original), which is a great starting point, but this program lacks the following:

1) Maps can only be 800x599 maximum (should be 1600x1200).

2) The generated .map file is not the same as a Dom2 .map file (from what I'm told)

Making the .map file doesn't seem to be an issue, since you can use the built-in prog that comes with Dom2. Sure, some people might not want to do this, but alot more would if they had a decent map to start with.

What I'm trying to say: If we had a program (or someone modified DomMap prog, or PhilD's mod can do this) that would create 1600x1200 .tga's with clear borders, capitol dots, and no pixelation (as seen by using the -d 0 command-line switch with DomMap), and we had someone (Kristoffer?) who would convert the xcf mapstuff to a more popular format (preferably .bmp or .tga to retain quality), I could provide a Photoshop tutorial on how to take one of these randomly generated maps and make it look just like Aran map.

I don't know the capabilties of Phil's Version because I don't run Linux, and not many people do.

If PhilD's hack can run the -d 0 command-line switch, then all we need is someone who runs a linux machine to create a bunch of "base maps" for us (along with Illwinter converting the xcf files).
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