
January 7th, 2004, 07:30 PM
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Sergeant
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Join Date: Sep 2003
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Re: Is Ghost Riders too powerful ?
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Originally posted by NTJedi:
quote: Originally posted by ywl:
Also, the Wraith Lord doesn't do you much good since it is not under your control. I haven't used the spell often but judging my experience with the combat AI, he would probably just rout and disappear once the undead riders are banished.
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Obviously you've never or rarely have used this spell. For the 75-something times I've casted this spell the wraith lord has never routed. In fact the wraith lord by himself has wiped out provinces after the rest have died.
Quote:
Originally posted by ywl:
And even if the riders successfully beat the local defense, I think it'll only turn the province neutral. A nuaisance but not much more.
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The enemy province turns neutral then you march your troops into the territory which take the territory with little or no resistance. I don't know about you but having two or three provinces go neutral every turn is more then a small problem.
Quote:
Pale Rider is a lower level spell which can give you similar undead riders. And to me, a more practical spell.
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Twice the cost for half the attack force... yeah thats a plan.
Also lets not forget people that 'master enslave' means you have to place your commander in the battefield... which means something could kill him.
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Graeme Dice... master enslave is a hundred times more difficult and dangerous to cast then ghost riders. Try and find a better match. [/QB] I got hit with it in a game in Dom 1 and was not impressed. One necromancer or a few monks was enough to dispense them. The wraith lord didn't stay but there could be a change in the combat AI. I don't know.
Having two or three provinces going neutral is not good but as I said, if somebody got to Level 9 in a path, he could have done worse.
Matches:
"Horde from Hell" (30 Slaves) is not bad and you get to keep the troops afterwards.
"Send Horror" (15 Slaves) is powerful and it's one level lower. "Send Lesser Horror" (9 Slaves) is less potent but you can make it up with number.
"Arouse Hunger" (5 Gems) only gives you the lesser ghouls - but again, you can keep them. Ghouls are wonderful for defending seige.
"Call of the Wild" (15 Gems) is expensive and you can only target forest in Dom 2. But it's just a Level 3 spell.
"Tartarian Gate" (10 Gems): you can get a 100+ hps undead. If he wasn't feeble mind, you can even use a "Gift of Reason" to get his spell power. A better deal than harassing a single province to me.
"Fire from Afar" (10 Gems). I wasn't impressed until I once got hit by the AI. It looks like nothing but you can easily lose your important and expensive mages from this spell. And it's only Level 3 Evocation!
"Earth Attack" (5 Gems). Conjuration 8 and Earth 4. At the cost of 5 earth gems, you have like 80% probability of taking out one of your enemy's commander.
Ghost Rider might be a good deal for its cost. But at the requirements of Death 4, which is not exactly easy except for the death nations (Ermor, Ctis, et al), and Conjuration 9, it's very hard to be overpowered.
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